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       <dc:date>2010-09-09T20:54:52+00:00</dc:date>
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        <dc:date>2010-09-03T16:45:48+00:00</dc:date>
        <dc:creator>Mark Uitterdijk</dc:creator>
        <title>homebrew:games:panjoust</title>
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        <description>Fly the bird! The PandoraPanic! minigame it has eveolved from, is inspired by Joust on the Atari ST. But this is something completely different, with original graphics and music, horizontal scrolling levels, loads of enemies, kill/collect/time based levels, New Game!!</description>
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        <dc:date>2010-08-31T04:01:34+00:00</dc:date>
        <dc:creator>Mark Uitterdijk</dc:creator>
        <title>devblogs:markoez</title>
        <link>http://www.projectinfinity.org.uk/doku.php?id=devblogs:markoez&amp;rev=1283227294&amp;do=diff</link>
        <description>If you want Videos, go straight to my Youtube Page. New update there every now and then

First Entry


Well since even I can't keep track of the things im doing, i like several projects at a time, it might be good to have a DevBlog. I'll give all ICT relevant stuff i did in the past a place here as well, it will all be cross linked once ready.</description>
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        <dc:date>2010-08-31T00:36:29+00:00</dc:date>
        <dc:creator>Kevin Winfield-Pantoja</dc:creator>
        <title>homebrew:engines:penjin:platform_support - Added Toolchain settings</title>
        <link>http://www.projectinfinity.org.uk/doku.php?id=homebrew:engines:penjin:platform_support&amp;rev=1283214989&amp;do=diff</link>
        <description>Dingoo
ItemDecriptionstatus Stablecompile targetPLATFORM_DINGOOrender targetsPENJIN_SDLcomments Using Dingux toolchain.
Dingux toolchain - Extract to /opt/

GP2x
ItemDecriptionstatus Stablecompile targetPLATFORM_GP2Xrender targetsPENJIN_SDLcomments Using Open2x Toolchain.
Open2X toolchains - Open2X Libs</description>
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        <dc:date>2010-08-15T14:46:47+00:00</dc:date>
        <dc:creator>Janek</dc:creator>
        <title>homebrew:games:cromozome - Added Win32 build</title>
        <link>http://www.projectinfinity.org.uk/doku.php?id=homebrew:games:cromozome&amp;rev=1281883607&amp;do=diff</link>
        <description>CromoZome is a score attack genetic survival game by PokeParadox, where you strive to keep your 
CromoZome alive, by eating the other CromoZomes.

Controls

	*  B - Select
	*  X - Cancel
	*  Dpad move CromoZome

The CromoZomes

	*  Blue - Gives you more speed when eating blue, eating a Green loses one health. red slows you down only giving moderate health.
		*  Green - You can eat green without losing health, blue speeds you up a little and red gives you moderate health.
		*  Red - Get health bo…</description>
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        <dc:date>2010-08-15T13:10:08+00:00</dc:date>
        <dc:creator>Kevin Winfield-Pantoja</dc:creator>
        <title>homebrew:engines:penjin:manual - Scale2x added</title>
        <link>http://www.projectinfinity.org.uk/doku.php?id=homebrew:engines:penjin:manual&amp;rev=1281877808&amp;do=diff</link>
        <description>Getting Started

	*  SVN checkout
	*  Known issues
	*  Installing Code::Blocks
	*  Installing libraries
	*  Configuring compilers
	*  Cross Compiler Setup
	*  Global Variables

	*  Using the achievement system

Class Listing

	*  Achievement
	*  AchievementSystem
	*  AchievementUtility
	*  AnimatedParticle
	*  AnimatedSprite
	*  Animation
	*  BackBuffer
	*  Background
	*  BaseState
	*  CollisionMap
	*  Colour
	*  ColourHSL
	*  CountDown
	*  DoubleVector
	*  Emitter
	*  Encryption
	*  Engine
	*  …</description>
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        <dc:date>2010-08-12T13:46:00+00:00</dc:date>
        <dc:creator>Kevin Winfield-Pantoja</dc:creator>
        <title>start - old revision restored</title>
        <link>http://www.projectinfinity.org.uk/doku.php?id=start&amp;rev=1281620760&amp;do=diff</link>
        <description>Welcome

Please feel free to  for a Wiki account and begin creating documentation for your homebrew projects.

It is intended to make use of the Wiki in the following ways:

	*  To create pages to host your homebrew projects.
	*  To create tutorial information on coding.
	*  To create your own user page.
	*  To allow you to keep a devblog of your progress</description>
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